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Try speedrunning the game: My current PB's for each of the levels are:

Level 1: 40.93 seconds

Level 2: 38.95 seconds

Level 3: 53.64 seconds

Level 4: 56.95 seconds

Level 5: 1:29.58 min/seconds

Level 6: 1:27.58 min/seconds

i am waiting to bugs be fixed

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hi im using my new account please fix the bugs

Can this be ported to mobile?

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nah

also what are these extra maps that is not used?like office, port, mansion, and more?

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please fix the bug at off shore pumps cuz i want to complete it. The bug is when you talk to xi the screen freezes this happens when you don't finish the level in one day. Don't fail me i cannot wait to complete it. Also i saw the walkthrough video of rex709 i saw the ending. i wanna know who is the head of the design please make more missons and please respond

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I like the game but i like the graphics more make more of this pls =^w^=

Deleted 100 days ago

Holy crap this is back from the dead? That's awesome. I remember seeing this years ago on some other indie dev forum.

Wont work.

Deleted 100 days ago

I really loved the game! Hope there are plans for more lol

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Control is really annoying and complicated. Tutorial sucks. They can make everything easy but they don't. The tutorial is too hard and zero effort into this.

In training after respawn level music not playing again. While duying, we can blink any times by pressing LMB (in mission isn't worked).
'Next Mission' button not worked, if no access for write to 'Save/Player.xml' file.
Better select another way to save data, in user home directory.

😊👍

Read the tutor first before playing

Deleted 125 days ago

Linux version doesn't seem to launch.

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This game is fun and free. Truly Amazing work. Stuff like this proves you don't need amazing graphics to have a good high action and high adrenaline adventure. 

Deleted post

I found the exact same thing. poor-richard needs to do something about this

Deleted 125 days ago
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When mac version?

its not working (because its not letting me play training)

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Wich is the game engine, it looks cool!

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Been i while since I played,Very hard, but very well done!

(5 edits) (+2)

Finally finished it. I love it even though I had a hard time completing Mission 4 & 6 as a stealth playthrough. Here's my full gameplay video :)

(4 edits) (+2)

Btw i think i encountered a bug where the sentry turret will shoot you as well aside from enemies. it's in my video in Mission 5

Also, a feedback: it will be great if there is a silenced version of the SMG as a "New Game+" mode. I understand that the SMG cannot be silenced for weapon balancing reason but it would be fun to play it again with an overpowered weapon that won't alert anyone

didn't you read on the computer says about sentry gun? "Any human targets"?

Hey I'm sorry but you don't have to be rude about it. Anyways Yeap I just noticed. Thanks for pointing it out

ok i am srry to  im just come to inform, btw  how did you finish it?  i cant finish it cuz  At the off shore whatever, when i talk to xi the screen stops and  that only happens when i play that on the next day.

Yeap I did. You can see my playthrough

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gud geam uwu owo :)))) ヾ(•ω•`)o

hello. In the linux version the executable does not start, I don't know if it is a problem with the file or some incompatibility...

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Hey, this game seems cool. Any chance you'd consider making a Linux build? I've tried wine but when I pick up a weapon its texture fills up the display.
Edit example:


Edit: I've managed to run it through Wine using "Quality: Fantastic", absolutely love this game, but there are still two problems: (1) when I leave the screen's focus I lose all keyboard input, which doesn't allow me to record gameplay; (2) on the third mission with talkable NPCs, when I try to talk with the NPC the screen freezes and only mouse inputs work, making it impossible to achieve some of the story endings.

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Thanks for the feedback! I'll upload a Linux build, but don't have anything to test it on, so I can't guarantee it won't be even buggier. If the Linux build turns out to be worse, you can "hack" Resources/Save/Player.xml, and set all the <globalBools> to true. That should get you to the good ending if the bugs are preventing you

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Hello, sorry for taking so long and thank you for the Linux build!

The only problem I've encountered so far was that the tutorial level doesn't load, it just displays a black screen, but I could navigate back to the menu just fine.

I've managed to talk with the NPC from the third mission with talkable NPCs just fine. I'll do the next missions and I'll keep you posted if anything goes south.

Thanks again for making the Linux build!

I'm a fan of your games poor Richard!

=^w^=

I can't beat mission 8. With endless troops swarming me from the start of the mission I can only survive a few seconds. Maybe I'm doing it wrong I dono.

I beat it! What a rush whew. I noticed a keycode for a door and a computer that wanted a code so now I'm wondering if I missed out on some things?

Glad you got through! You didn't miss anything, that keycode door and computer are just cosmetic, so I might remove them in order not to confuse/distract players. The plot is linear by the time you've reached this late stage of the game, so don't worry about missing anything else

Deleted 100 days ago
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I love this! though one thing, on the third level, I get the keycard but it still explodes, but sometimes it does not though I did the same thing each time.

Thanks!

The keycard opens the warehouse exterior door safely even if explosives aren't disarmed. It's the INTERIOR storage room door that blows the bombs.

All 3 bombs need to be disarmed before you open that interior metal door, or else: BOOM

yeye i try to disarm one of the bombs, and it blows up, idk why

How did you go disarming the bombs in the training level? You can only disarm them safely when the light flashes green. If you press space while the light flashes red, it'll blow, so you need to watch/listen for the correct timing

OOOOOOOOOOH thank you so much thats what i forgot!

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Awesome fun game I love it. Love to see more. :)

Thanks so much for making these! I watched your play-throughs of the next 5 missions as well. It's really satisfying to see this game played so well. Can't wait to see you do the final 3 missions!

It's inspired me to finally finish off this game. Thanks again!

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Thanks for making this game it's super fun! I'm happy you liked my videos and found inspiration.

Deleted 1 year ago

Awesome video, dude, thanks so much for making it! You sounded so relieved when you finished it! Apologies for the difficulty...

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Very nice

Thank you!

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Hmm. Maybe it's because I'm using a 2014 build of Unity? No actual bad stuff included in the download. Promise!

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👀 👀 👀 👀


HOLA! ya jugué el juego muy interesante no me pareció aburrido. 

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Hi, I played most of your game and I thought it was really good. One small bug I noticed is that if you keep pressing R with the shotgun even when it is completely reloaded, you continue to lose your extra ammunition.

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Thanks for that! Will have it fixed for the next version

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This seems to happen with all weapons

the download option for the itch.io app doesn't work, and I tried downloading files from chrome but it doesn't run so can you please fix the issue in the app

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My bad! Should be downloadable from the app now.

thanks! game's running now

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Amazing game! Would recommend to anyone. I hope you're still developing! One problem I ran into though, was that in the tutorial level, none of the gear spawned on the table in the "Special Items" room. Is it just me being dumb or it it a glitch?

Thanks! Near the end of development now. That special items room thing is definitely a bug. Good catch!

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OMG I love this. I've always wanted to make a game exactly like this and the execution here is just excellent. 

Late reply, but thank you so much! I hope you do get to make that game someday!

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This game it's really great, grhapics are charming, and the gameplay is difficult enough. feels like a fps version of metal gear, witch it's really great. the only problelm i have is that the run button can't be remapped, i use the arrows keys so i have some poblems. Another small detail that i tink shuld be changed it's the random item spawn, because it incentive restarting missions hoping to get the item you want from the random spawn, and making the spawn fixed, culd give the level new depth, making easier to plan a mission. The last problem i have is the wierd timing of disarming C4, because whit small cylces like 4 beps, it works, but the longer one (witch it's off beat) it takes too long to disarm, so in my opinion, standardize the C4 timing wuld help some missions a lot

Thanks for commenting!

Sorry about the "Run" key, made it rebind-able and defaulting to both left and right shift in latest version.

Good point about the items, too. As it is, most items are random. In some later missions, there are locked rooms full of sentry-guns and body armor, that spawn every time. I do like the randomization, as it requires more careful thinking about what to take on a mission, but you've made me realize I should make the randomized item spawn dependent upon what's already in the player's inventory.

Others have mentioned the C4 too, so it could probably do with a nerf.

Thanks again for playing and taking the time to comment, It really helps!

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Sequel Sequel Sequel SEQUEL SEQUEL

GAME GOOD NOT BAD

NEED SEQUEEEELLLLL!!!!!

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its really cool and fun, but the way the gun is handled is extremely frustrating.

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Thanks for the feedback! Too much recoil? Too long to reload?

Viewing most recent comments 1 to 40 of 48 · Next page · Last page