A downloadable game for Windows and Linux

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Operation:OPS is a lo-fi stealth-action FPS set in an alternate 199X.

Play as an operative seemingly working for the world's most notorious terrorist, who is known only as "The Operator".

Your health is low, and you are outnumbered and vulnerable. Once you are detected, enemy reinforcements will arrive in waves until your mission is complete.

A variety of equipment can be selected before you deploy, such as explosives, motion trackers, nerve-gas grenades, sentry guns and amphetamines.

Fight in up to nine different operations, with seven possible endings, depending on who you save, and whose orders you choose to follow.


Operation:Ops could use a bit more polish. It's gameplay-complete, if you don't mind a bit of jank!


WASD - Move

Mouse - look

Left Mouse - Fire

Right Mouse - Throw grenade

R - Reload

1,2,3,4 - change between gun, explosives, motion tracker, GPS

E - melee, punch walls to lure guards

Space - Use/talk

C - Crouch

Shift - Run

Tab - Action menu

LATEST VERSION: 0.9  17/03/2022

Good ending cut-scene complete, some place-holder music, infinite reloading bug fixed. As always, save compatible! Just transfer and replace the Data/Resources/Save/player.xml file into the same spot in the new install directory.

StatusIn development
PlatformsWindows, Linux
Rated 4.2 out of 5 stars
(63 total ratings)
AuthorPoor Richard
GenreShooter, Action
TagsFirst-Person, FPS, Low-poly, Pixel Art, Stealth, Tactical, Unity
Average sessionA few minutes
InputsKeyboard, Mouse


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Click download now to get access to the following files:

OperationOPS_0.9.zip 53 MB
OperationOPS Linux 0.9.zip 54 MB


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its not working (because its not letting me play training)


Wich is the game engine, it looks cool!


Been i while since I played,Very hard, but very well done!

(5 edits) (+2)

Finally finished it. I love it even though I had a hard time completing Mission 4 & 6 as a stealth playthrough. Here's my full gameplay video :)

(4 edits) (+2)

Btw i think i encountered a bug where the sentry turret will shoot you as well aside from enemies. it's in my video in Mission 5

Also, a feedback: it will be great if there is a silenced version of the SMG as a "New Game+" mode. I understand that the SMG cannot be silenced for weapon balancing reason but it would be fun to play it again with an overpowered weapon that won't alert anyone


gud geam uwu owo :)))) ヾ(•ω•`)o

hello. In the linux version the executable does not start, I don't know if it is a problem with the file or some incompatibility...

(3 edits) (+1)

Hey, this game seems cool. Any chance you'd consider making a Linux build? I've tried wine but when I pick up a weapon its texture fills up the display.
Edit example:

Edit: I've managed to run it through Wine using "Quality: Fantastic", absolutely love this game, but there are still two problems: (1) when I leave the screen's focus I lose all keyboard input, which doesn't allow me to record gameplay; (2) on the third mission with talkable NPCs, when I try to talk with the NPC the screen freezes and only mouse inputs work, making it impossible to achieve some of the story endings.


Thanks for the feedback! I'll upload a Linux build, but don't have anything to test it on, so I can't guarantee it won't be even buggier. If the Linux build turns out to be worse, you can "hack" Resources/Save/Player.xml, and set all the <globalBools> to true. That should get you to the good ending if the bugs are preventing you


Hello, sorry for taking so long and thank you for the Linux build!

The only problem I've encountered so far was that the tutorial level doesn't load, it just displays a black screen, but I could navigate back to the menu just fine.

I've managed to talk with the NPC from the third mission with talkable NPCs just fine. I'll do the next missions and I'll keep you posted if anything goes south.

Thanks again for making the Linux build!

I can't beat mission 8. With endless troops swarming me from the start of the mission I can only survive a few seconds. Maybe I'm doing it wrong I dono.

I beat it! What a rush whew. I noticed a keycode for a door and a computer that wanted a code so now I'm wondering if I missed out on some things?

Glad you got through! You didn't miss anything, that keycode door and computer are just cosmetic, so I might remove them in order not to confuse/distract players. The plot is linear by the time you've reached this late stage of the game, so don't worry about missing anything else


I love this! though one thing, on the third level, I get the keycard but it still explodes, but sometimes it does not though I did the same thing each time.


The keycard opens the warehouse exterior door safely even if explosives aren't disarmed. It's the INTERIOR storage room door that blows the bombs.

All 3 bombs need to be disarmed before you open that interior metal door, or else: BOOM

yeye i try to disarm one of the bombs, and it blows up, idk why

How did you go disarming the bombs in the training level? You can only disarm them safely when the light flashes green. If you press space while the light flashes red, it'll blow, so you need to watch/listen for the correct timing

OOOOOOOOOOH thank you so much thats what i forgot!


Awesome fun game I love it. Love to see more. :)

Thanks so much for making these! I watched your play-throughs of the next 5 missions as well. It's really satisfying to see this game played so well. Can't wait to see you do the final 3 missions!

It's inspired me to finally finish off this game. Thanks again!


Thanks for making this game it's super fun! I'm happy you liked my videos and found inspiration.


hi loved your game I don’t know why but it was really hard for me I think I’m just dumb lol. this game seems like it be really fun to speedrun. (12:00 is when I play your game)

Awesome video, dude, thanks so much for making it! You sounded so relieved when you finished it! Apologies for the difficulty...


Very nice

Thank you!


Hmm. Maybe it's because I'm using a 2014 build of Unity? No actual bad stuff included in the download. Promise!


👀 👀 👀 👀

HOLA! ya jugué el juego muy interesante no me pareció aburrido. 


Hi, I played most of your game and I thought it was really good. One small bug I noticed is that if you keep pressing R with the shotgun even when it is completely reloaded, you continue to lose your extra ammunition.


Thanks for that! Will have it fixed for the next version


This seems to happen with all weapons

the download option for the itch.io app doesn't work, and I tried downloading files from chrome but it doesn't run so can you please fix the issue in the app


My bad! Should be downloadable from the app now.

thanks! game's running now


Amazing game! Would recommend to anyone. I hope you're still developing! One problem I ran into though, was that in the tutorial level, none of the gear spawned on the table in the "Special Items" room. Is it just me being dumb or it it a glitch?

Thanks! Near the end of development now. That special items room thing is definitely a bug. Good catch!


OMG I love this. I've always wanted to make a game exactly like this and the execution here is just excellent. 

Late reply, but thank you so much! I hope you do get to make that game someday!

(1 edit) (+1)

This game it's really great, grhapics are charming, and the gameplay is difficult enough. feels like a fps version of metal gear, witch it's really great. the only problelm i have is that the run button can't be remapped, i use the arrows keys so i have some poblems. Another small detail that i tink shuld be changed it's the random item spawn, because it incentive restarting missions hoping to get the item you want from the random spawn, and making the spawn fixed, culd give the level new depth, making easier to plan a mission. The last problem i have is the wierd timing of disarming C4, because whit small cylces like 4 beps, it works, but the longer one (witch it's off beat) it takes too long to disarm, so in my opinion, standardize the C4 timing wuld help some missions a lot

Thanks for commenting!

Sorry about the "Run" key, made it rebind-able and defaulting to both left and right shift in latest version.

Good point about the items, too. As it is, most items are random. In some later missions, there are locked rooms full of sentry-guns and body armor, that spawn every time. I do like the randomization, as it requires more careful thinking about what to take on a mission, but you've made me realize I should make the randomized item spawn dependent upon what's already in the player's inventory.

Others have mentioned the C4 too, so it could probably do with a nerf.

Thanks again for playing and taking the time to comment, It really helps!


Sequel Sequel Sequel SEQUEL SEQUEL




its really cool and fun, but the way the gun is handled is extremely frustrating.


Thanks for the feedback! Too much recoil? Too long to reload?




This game is f***ing awesome, try it now! The only turn-off is that in some missions the map is quite open and you can get lost in it which will make the game kinda hard but still pretty enjoyable.


Well, beginning from mission 5 game is too hard. Too much need to do, too much places need to visit. Too low time to do this after alarm.

I feel what only one solutions - cleaning level by stealth with silencer handgun, like i did in mission 4.
Maybe needs to do different reinforcement period for all missions.

Now i cannot complete missions 5, 6, 7.
But i completed mission 8 and boss.


Well if you begin on level 5 then it would obviously be


Appreciate the feedback! The reinforcement period is different for each mission. In mission 5, the first wave takes a while to spawn, but subsequent waves spawn much faster. It's pretty punishing, I admit.

For harder missions, I always pack the Radio Jammer, which reduces the number of guards spawning, and increases the time it takes them to spawn. Possibly one of the more useful late-game items. Almost essential on missions 5 and onward. I'm impressed you got through mission 8, though!

This was a late reply, but thanks for taking the time to play and give feedback. Much appreciated!

(4 edits) (+1)

How to place C4? Got it, it may be placed only to locked door.
Ahd how to disable C4 in mission 3? Got it, SPACE when blink green, but is blinking so fast!

Summary, pretty good and hardcore stealth-game. I'll be waiting release.

(1 edit) (+1)

I have a bug. If continue game from mission #4, then after first start mission on top part of screen appears 3 overlapped messages from someone people. I think is messages from that scientists, what we need rescue, but me not rescued anyone yet.

Thanks so much for posting, it helped me find a potentially game-breaking bug! Seems that continuing the campaign after restarting the game causes conversations and some messages to glitch out. It will make getting the best ending impossible. Will have a fix shortly.

Until then, you can edit Player.xml file in Resources/Save folder and change the "currentMission" number at the end of that file to skip ahead to other missions if you get stuck.

I not get stuck now, i still try finish missions by normal way.


Another bug - mission 7 starting first time without cutscene with helicopter.

Thanks for this as well. Fixed the mission 4 and 5 bugs, possibly the mission 7 bug, although I can't seem to replicate that one. Fingers crossed, latest version is all good!


It hurts so much

Thanks so much for making this! It made my day.

(2 edits) (+4)

Plz make more content for the game i really enjoyed playing it and can u say what the software u used for modeling


Thanks! Eventually, I plan to add a "single mission" mode and release the mission editor if enough people are interested. All the modelling is done in Blender, with an ancient version of Photoshop for the textures.


What exactly would "single mission" be? Like a mode separated from the campaing? And regarding a mission editor, i'm sure people would be interested in that!


Wow you updated it! awesome!


incredibly cool new version!