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Holy crap this is back from the dead? That's awesome. I remember seeing this years ago on some other indie dev forum.

Wont work.

I really loved the game! Hope there are plans for more lol

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Control is really annoying and complicated. Tutorial sucks. They can make everything easy but they don't. The tutorial is too hard and zero effort into this.

In training after respawn level music not playing again. While duying, we can blink any times by pressing LMB (in mission isn't worked).
'Next Mission' button not worked, if no access for write to 'Save/Player.xml' file.
Better select another way to save data, in user home directory.

😊👍

Linux version doesn't seem to launch.

(+2)

This game is fun and free. Truly Amazing work. Stuff like this proves you don't need amazing graphics to have a good high action and high adrenaline adventure. 

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I found the exact same thing. poor-richard needs to do something about this

(-1)

When mac version?

its not working (because its not letting me play training)

(+1)

Wich is the game engine, it looks cool!

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Been i while since I played,Very hard, but very well done!

(5 edits) (+2)

Finally finished it. I love it even though I had a hard time completing Mission 4 & 6 as a stealth playthrough. Here's my full gameplay video :)

(4 edits) (+2)

Btw i think i encountered a bug where the sentry turret will shoot you as well aside from enemies. it's in my video in Mission 5

Also, a feedback: it will be great if there is a silenced version of the SMG as a "New Game+" mode. I understand that the SMG cannot be silenced for weapon balancing reason but it would be fun to play it again with an overpowered weapon that won't alert anyone

(-1)

gud geam uwu owo :)))) ヾ(•ω•`)o

hello. In the linux version the executable does not start, I don't know if it is a problem with the file or some incompatibility...

(3 edits) (+1)

Hey, this game seems cool. Any chance you'd consider making a Linux build? I've tried wine but when I pick up a weapon its texture fills up the display.
Edit example:


Edit: I've managed to run it through Wine using "Quality: Fantastic", absolutely love this game, but there are still two problems: (1) when I leave the screen's focus I lose all keyboard input, which doesn't allow me to record gameplay; (2) on the third mission with talkable NPCs, when I try to talk with the NPC the screen freezes and only mouse inputs work, making it impossible to achieve some of the story endings.

(+1)

Thanks for the feedback! I'll upload a Linux build, but don't have anything to test it on, so I can't guarantee it won't be even buggier. If the Linux build turns out to be worse, you can "hack" Resources/Save/Player.xml, and set all the <globalBools> to true. That should get you to the good ending if the bugs are preventing you

(+1)

Hello, sorry for taking so long and thank you for the Linux build!

The only problem I've encountered so far was that the tutorial level doesn't load, it just displays a black screen, but I could navigate back to the menu just fine.

I've managed to talk with the NPC from the third mission with talkable NPCs just fine. I'll do the next missions and I'll keep you posted if anything goes south.

Thanks again for making the Linux build!

I can't beat mission 8. With endless troops swarming me from the start of the mission I can only survive a few seconds. Maybe I'm doing it wrong I dono.

I beat it! What a rush whew. I noticed a keycode for a door and a computer that wanted a code so now I'm wondering if I missed out on some things?

Glad you got through! You didn't miss anything, that keycode door and computer are just cosmetic, so I might remove them in order not to confuse/distract players. The plot is linear by the time you've reached this late stage of the game, so don't worry about missing anything else

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I love this! though one thing, on the third level, I get the keycard but it still explodes, but sometimes it does not though I did the same thing each time.

Thanks!

The keycard opens the warehouse exterior door safely even if explosives aren't disarmed. It's the INTERIOR storage room door that blows the bombs.

All 3 bombs need to be disarmed before you open that interior metal door, or else: BOOM

yeye i try to disarm one of the bombs, and it blows up, idk why

How did you go disarming the bombs in the training level? You can only disarm them safely when the light flashes green. If you press space while the light flashes red, it'll blow, so you need to watch/listen for the correct timing

OOOOOOOOOOH thank you so much thats what i forgot!

(+1)

Awesome fun game I love it. Love to see more. :)

Thanks so much for making these! I watched your play-throughs of the next 5 missions as well. It's really satisfying to see this game played so well. Can't wait to see you do the final 3 missions!

It's inspired me to finally finish off this game. Thanks again!

(+1)

Thanks for making this game it's super fun! I'm happy you liked my videos and found inspiration.

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